D esign thinking is about solving “wicked problems” that are centred on a person or a group of people. What exactly is a good wicked problem for Design Thinking in a classroom context ? There are few articles here and here. The question I have is how does an educator select problems for a students? What are the criteria that makes it uniquely a wicked problem and not a project or problem based curriculum.
Classroom Constraints to selecting a problem:
- curriculum and provincial or state learning outcomes
- cognitive and social development of students
- available partners to collaborate with
- a student’s knowledge of DT skills.
- ‘grading’ monster that whispers in your ear… but I need something for ‘marks’
You might classroom friendly wicked problem if…
- to solve the problem you need to empathize with a a person
- a solution is not clear.
- a first solution might reveal more problems (domino like effect)
- people have many different needs
- the conflicts are value based
- it might be uncomfortable to talk about
- there doesn’t seem to be a true ‘right’ answer
- attempts to solve the problem have failed or remain ‘messy’
- it is a wicked problem if it is “messy”
- there are many potential unknown solutions
- there are systems involved.
As always, this my posts are organic and subject to change, updates and edits. linkback www.bonniejeansonne.net